Microsoft and Sony to Push High-Value Video Over-the-Top
of Cable Companies Directly to Mainstream Consumers
December 1, 2008 (Dallas, TX.)
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According to a new report from TDG, a leading voice regarding the diffusion of
broadband video, game consoles such as Microsoft’s Xbox 360 and Sony’s PS3 are
evolving into multimedia gateways with legitimate non-gaming media arsenals.
Armed with the growing video libraries of Xbox LIVE and the Playstation Network,
these consoles can deliver on-demand video services with content similar to
local cable or satellite TV operators. Though similar efforts have failed
(largely because they relied on consumers to buy yet another set-top box), the
model and the timing seem to favor the console-based approach.
“There is a bit of a ‘value vacuum’ developing around
today’s PayTV offerings,” noted Colin Dixon, TDG’s practice manager for
broadband media and report co-author. “Rising dissatisfaction with service
value, the lack of flexibility implicit in tiered strategies, and a growing
interest in watching online video on the TV have combined to create a unique
opportunity for alternative video services – an opportunity not at all lost on
console vendors.”
“Microsoft and Sony know that today’s console gamers are perfectly suited for
new TV offerings. The segment is dominated by males between the ages of 18 and
35 – a prized advertising demographic – with little sense of loyalty to their
‘local’ cable or telephone company. They are also heavy viewers of online video
and quite comfortable spending money for online digital media. Simply stated,
console vendors are inimitably positioned for success in the OTT space because
(1) their gaming audience already owns the enabling device, and (2) they are
highly likely to already have an Internet-to-TV relationship with the vendor.”
To quantify the extent of this opportunity, Dixon
references data from TDG’s new report:
• By 2012, approximately 190 million households will use a next-generation game
console;
• 80% of these households – 148 million – will have this console connected to
the Internet; and
• 75% of connected-console households – more than 110 million – will use
console-based video services at least a couple times
each week.
Console Vendors and OTT Video Delivery – Let the Games Begin!, TDG’s latest
analysis of the Over-the-Top video space, discusses the evolution of
console-affiliated media portals; offers an analysis of current and likely
portal video offerings; provides updated forecasts for broadband-capable and
broadband-enabled game consoles thru 2012; as well as for consumer demand for
this category of Over-the-Top video service.
The report is available at TDG’s website (www.asktdg.com) or by contacting the
firm at 469.287.8050.
About TDG:
TDG is a market planning and research firm dedicated to keeping our clients In
Front of the Curve.™ Since 2004, TDG has helped more than 250 technology
leaders, media companies, and service providers to understand and manage the
quantum shifts now impacting how consumers access, navigate, distribute and
consume media – whenever and wherever they may be.